Never tried that.. but if you use nodes for the light.. then there is by default a Light Output node feed by an Emmission Shader .. so.. oh no you meant the effect on other objects.. well Cycles is meant to be an physical correct based renderer.. AFAIK only polarized light can effect the glossiness of objects.. and IDK if…
@Udjani : Well, that's what the "scene world" button does ! @kio : Ha, that's interesting (and it works indeed, that makes sense). However I now realize that it doesn't quite help after all, as the new texture path affects the original image object (in my case here it turns the metalness into roughness, as opposed to…
Nathan Vegdahl's Blender 2012 Experimental Keymap does that - Unfortunately, it requires a little extra scripting since Blender doesn't have it by default. I'm not sure the easiest way to do it, but you need to add everything from "class Modeswitch..." to the end to whatever your current keymap is. I have it set to the…
The 3D cursor is actually very useful. If you're using left click select it's shift+RMB to drag the 3D cursor around freely. This is great because you can hold Ctrl and snap to the grid or directly into object surfaces and sub-objects, and it doesn't even have to be visible. I also use active element as a pivot all the…