implementing a modifier plugin version of the sort verts script i posted on another thread added a distance sorting feature (useful for background horizon objects). Mulling over adding "show order" feature either show vert numbers or a mark on first and last vert. Also thinking about a manual update facility though I've…
Did a little work on a tool for Tech Artists working with Maya and PyCharm as there python IDE. Its Pluing for PyCharm, that lets you excute the current selection in maya or the current documeant with one button. It also Allows view the maya script editor log in PyCharm as well. Download - GitHub It can be configured in…
Thanks! Yeah, I could have a Yes/No for the Delete I suppose. I did have Multi-Select setup at first, but I'm not sure if I can get it to work properly or not. Right now though my code is all setup to work with 1 at a time, so i'd have to re-write all of it. Yeah, the Library doesnt load on start, mainly because if u had a…
Nothing fancy here, but while working on a CGFX shader in Maya, I decided to have a look at the attribute editor interface. So here it is:* added the possibility to group parameters by using the semantic * added a menu to display parameters either the classic way or by group (because not all shaders will support this last…
I only tried to use it for the modal dialog that appears when you call export selected. The provided libraries for comtypes didn't have that dialog. I created the .tlb from the .idl file and tried to let comtypes wrap it in a .py file, but it had two assertion fails which i couldn't solve. I never used com interfaces…
Started learning the python api in maya. Wrote a skin saving/loading tool which i have needed for awhile(i use comet but its slow), I query the node for the weights and use set attr to set the weights back instead of MFn.SkinCluster.get/setWeights and then save the data to a xml file so its nicely readable. You can save…
Yeah, Video files will eat up ram for sure, or can. But shouldn't be too bad.... Either way, I need to get that sorted if at all possible. On a side note: New Fixes I got working on my Machine: - Arrow Up/Down now goes up/down the ImageSet List. - Enter key now works to Add a new ImageSet. - Enter Key or Double Click on an…
I'm just using the Render method max has. Just going through objects, selecting them per certain parameters (visible/grouped/ect), zoom up on them, isolate them, and then render it and add it to an array. Then later I take that array and add it to the controls of a DotNet flowlayoutpanel. I was saving the bitmaps to file…
No Bake tool today :p So what can you do when your wrist from your writing hand is broken and you can't work on your character textures: you code! Today, I completed an LOD tool for "my" team :) (sorry no screen to show): Because we work with characters in several parts, was kinda tricky to generate LODs easily within a…
Thanks guys! and awesome! haha im glad there are so many xnormal tools floating around, i thought i was crazy for wanting a tool to do what i needed :D haiddasalami, those autopopulating options look handy! And that's an interesting idea to pop in models you have selected in Max/Maya/modo/etc. I dont think it'd be too…