round 25 of klunk verses the cut..... so being a stubborn fool ::smiley: I decided the way forward was to write my own cutting routines as the max sdk ones are so flakey. So I create a testing modifier so I can well test them... but to test the test modifier i thought I would use the buggy max cut routines and if to prove…
I did not want to create a new thread for one single question, so I thought I could ask here: How come my Max previews ambient occlusion only in orthographic view, not in perspective?
made a maxscript that lets you control the bend modifier you can choose the final width and snap to a grid (great for making modular arcs in udk) https://www.scriptspot.com/3ds-max/scripts/advanced-bend-modifier
I'm actually trying to get a little UDK script to work in 3DS Max, while using the user defined properties on objects. Of course there is a chance that other scripts might overwrite your properties, however it should only happen if they use the same name, so if you make an unique enough name, you shouldn't have an issue,…
Thanks renderhjs, really great and solid tips. It is indeed a really difficult task to develop a good user interface, that works for everyone. And of course presentation is everything in a successful program. I'll work on a new design soon and I'll try to to block some designs out in PS. (if you don't mind i'll PM when…
Wrote a ExportPrep script to do the same thing back when I worked with Unreal 2. I updated a while ago when the made the switch from .ASE to .FBX. Use the JEEWIZ (Just Export Each Wizard) button. Exported files do to the max export folder "C:\Users\firstName.lastName\Documents\3dsMax\export\Teapot001.fbx". Also does a…
I was actually reading those before, funny how small a world sometimes appears. They have a nice writeup and definitely should be shared more frequently among resource spots and people that want to learn max in more depth.
Thx for the answers guys! renderhjs The exporter we're uing is an external collada which i think has no "silent" option when in comes to exporting. renderhjs & mLichy Checkboxes would be nice of course but i have no idea :D i just used some functions which Max brought and packed it into a user friendly interface. Besides…
Yeah, no problem :) Actually... I was up till like 3 AM programming this lol... But anyways, when I was going to bed, I realized how I can catalog the Obj names/Thumbs and get them back/edit them accurately/appropriately like RenderHJS Mentioned... Soo.... I got it all written out in English right now, it shouldn't be that…