haiddasalami and I are adding a new section to the Polycount wiki for Technical Art subjects. http://wiki.polycount.com/CategoryTechnicalArt We would love some help adding content, like links or code samples or whatever you think that you and others would find helpful. Talking with Rob and others over at Tech-Artists.Org,…
Can I ask what you'll do with it? I can imagine converting edgeloops from a mesh to a path would be cool for stroking details into the texture.. something like that?
@renderhjs: thank you, your stuff it's really great @MrOneTwo thank you, the youtube videos are like an self advertisemnt, showing my portfolio and the games I've worked for
great, I'm glad that some of you would like to use the scripts I've made, I will make them public as soon as I am finishing the testing and documentation.
If anyone needs PyQt4 for Maya 2014 (if you don't feel like porting to PySide), or if you just need SQL drivers for PySide: http://blarg.robertkist.com/?p=98
Thanks! This looks just like what I need. I wonder if this can be turned into a doxygen filter. Then all the docs of my project would be in one doc system.
hey this looks pretty ace! are you going to release if when its done? as much as I like unity but this would really speed up the annoying update process ;)
Oh! While you are at this point, can you maybe make a version that has a simple net code in the future? Something like this would be GREAT for cooperative level design.
"What are you working on?" Like, nothing I can publically talk about. As usual. Sigh. Cool work almighty_gir - now to fix the rest of the hair authoring pipe? ;)