Wow, nice Doc Rob! Is this for film or is this next-next-next-next-gen? :D My Old-Gen-Low-Poly-Crap - missing faces on the bottom of static meshes always bugs me, especially on PowerCores, made a mesh to sit under, may just continue building more and more modular pieces until I get something interesting.
Wow, way to be an asshole. You know you can just scroll through stuff without looking at everything, right? This isn't the "Post your beautiful stuff so people can lick your balls" thread, this entire community is built on helping each other out and giving constructive criticism, I don't know why this is so difficult to…
ohnomelon: achillesian is pretty much right + i didn't want to do another kid or toony character, so maybe see it as if a hollywood studio would do a real version... wow thinkng about that makes me feel bad, i hope no one does :D Medestruit: will come but its covered by the cloth anyways, but yeah i wanted to give him is…
EricV - That looks pretty sick man, nice clean work. It's a couple pages back now already (wow!), but... rollin: Thanks for the crit man! You're definitely right, I need to do something better with that foreground pipe and supports. Some parts of the mech could use more definition too, I think, and more linking between the…
Fletcher I'm playing Just Cause 2 on the Xbox behind me and you've got the good vibes going on there :) (So good job on that!) I'd make the crotch more blocky, it's too wide, or it's the shading or something there that doesn't make it feel a 100%. Also needs a pack of smokes under his shirt on the shoulder ;) Edit: Wow,…
hiya! So ive decided to attempt to take my concept to 3D which is new for me. im a concept artist so character modeling is new and fun. My character is WOW stylized and about 1200 polys and only about 6 tris. looken forward to some good feedback on here than some other sites my other work has been on. i attached my…
vig: yeah i agree good point, but the way it overlaps also differs from person suprore: agree on that too, eyes are too big, however i feel that the mouth is somewhat more problematic and huge, will be on vacation for a few days then i'm diving back into his skull :D polyhertz: wow, how its the performance of sculptris…
Wow, great looking scene Warren. Will they be put into a game engine eventually? sahib, maze: Thanks for the feedback. Yeah I was trying to follow the concept, but the bevels aren't that great on the model as you've pointed out. I figure if I make the concept, it's much easier to make changes that fit the design, which…
WOW Notorious PIG, that's just AWESOME! MOP THAT is ALSO Amazingly Awesome. Looks a lot like an old Ibanez Music Man I had with a Floyd Rose Tremello Bridge. Amazing render! Think you could write us a tutorial on how you rendered that? Neox - GL With Airborn. HUGE fan of your work, and GL with E3. Well, here's a new…
@Crazyfool - Wow - that's looking great! I love the face and the feeling of weight on the body. :) Is it just going to be a sculpt or a fully textured game character? No more changes to anything on my character though as it has dragged on too long already! @Neox - Looking really great - I love the vibrancy of the colours…