1. the scene is not really large, ok she is not 1,60 high but 2meters but even smaller its still superdark, even with MR lightsources, which brings me to 2. most tutorials use photometric or MR area lights, however both no matter what have to be turned suuuuuper bright to have an impact on a standard exposure setting like…
Hi Guys, thought i'd just share the fruits of my labor for the past 3 days. Been working on a technical shader for the UDK that procedurally blends in a texture onto a rock mesh based off of that rock's height map in combination with the worldpsace up vector. In addition, there is a parameter that enables you to use a…
did a bit more work on my sniper rifle, went back to the first stock i had and just extended it a bit because all the other styles and stuff i tried really didn't look right still need to lengthen the barrel and add the bipod, and also work out how the scope mounts on i might make the mag a bit smaller in hight and longer…
@RAWtalent you seem to be knocking characters out everyweek. and no offence but none are good. People have been giving you great crits and were all trying to help but you seem to be taking the bare minium out of it. you need to slow down. stop and draw, get some books on anatomy. dont just use a (very bad) super hero…