One more for the GA mini-comp. Thanks to Dado for the paintover. I tried to get as many of the changes in during the few short hours I had as possible, but this is where I had to stop as I really couldn't re-uv and re-rig the mesh, not to mention any further changes would have to be done in 2 polys.
Great work Crazyfool. :) I saw this concept in Shrew81's WIP thread and I had to give #2 a go. I love my sci-fi stuff, and I needed a new project :P. http://1.bp.blogspot.com/_GBL1mudQYkU/RmCa8BAiT7I/AAAAAAAAACI/xyecewk72nk/s1600-h/NS2_RailCar_Sketch.jpg HP: Very much a WIP. :)
Thanks for the feedback, I'd think im done with this one:) I straightened out the edges, replaced the concrete with a less contrasted version, removed the seam through the middle of the columns, removed a lot of noise from the normals map and made the difference between the 2 tile orders a bit more separated. Hope you guys…
SsssssssUPER MAYYYYYYYYYYYN !!!! Good stuff Ben,I really like the flyin brofist. I think it works great. Only thing that jumped out at me is the "3 fingered hand" below. 2 fingers are out of sight, but are so clearly out of sight it provided a distraction. Pose the edge of them slightly in view for Krypton's sake. :P
@Frump, I'd pick an 2nd metal to go with the whole set, I'm thinking something like gold/bronze/brass/copper. http://fashion-watches.watches-fashion.info/articles/pocket-watches/1.jpg http://www.2-clicks-pocketwatches.com/images/image/Naruto%20Pocket%20Watches.jpg…
Hi Guys, thought i'd just share the fruits of my labor for the past 3 days. Been working on a technical shader for the UDK that procedurally blends in a texture onto a rock mesh based off of that rock's height map in combination with the worldpsace up vector. In addition, there is a parameter that enables you to use a…
ok as gameartisans is down, here is my proof i couldn't finish it in time.... well i have some hours left but i've been almost falling asleep at work twice today so... 2 hours more sleep wil definitely help, here are so far the concept sheet: and the constructions shot: have her rigged and roughly skinned, enough for some…
Update: Part 2 includes a collage image of the Tier 3 WIP. It's coming along nicely I think. Tier 4 will be a bit overkill but that's what I'm planning on once I get Tier 3 finished. I don't want to say too much about it, it's that fun! Full Image: http://cahemdue.net/images/TF2StyleSentries_WipTier3_1.png
neox. It's based on this concept. I don't want to stray to much from it but I kiiind of agree. Honor the creator etc. Skulls + gun were the theme of the competition it came from. I could remove it though I guess. I don't know. Hmm.…
I'm taking an intro to zbrush class despite me having used it for almost 2 years now. Our assignment was just a dragon head and I said screw it I can do a whole dragon in a week or two. Progress so far (scaleless and most subtools aren't blended together yet, everything still needs quite a lot of work):