speaking of shadows.. does anyone know of any "dynamic" shadow tuts? I seem to get a different experience every time I go into the editor. Depending if I reinstall windows and do not upgrade to the patches or if I use gears instead of UT3 or if I may be choosing a different light actor thay may or may not support dynamic…
If you go to 3DBuzz.com you can sign up for a free membership and then stream all the tutorials for UT3 and UT2kX. If you want to do any really cool cut scenes or mass invasion style maps then GOW is, IMOP, better than UT3 but I would just learn them both. I think the command you are looking for is toggleHUD and then I…
There really aren't any special settings for getting one static mesh to cast shadows on another, it should work "right out of the box" with any light other than a skylight. It sounds as though you've got your rug static mesh to bake it's lighting info using vertex lighting. It's one of the things that can throw off not…
So. I tried looking around for an UE3 thread and didn´t find one (With the search button broken and all it makes it kinda hard to search too). Anyway. I´ve recently begun my journey into Ue3. A couple of years later than most but hey. Watcha gonna do eh?, Anyway, I´ve mostly been using an inhouse engine the last 1.5 years…
I won't have my new rig up and running until the weekend (Hence no Unreal yet), but in the meantime i'm working on a motorcycle for UT3. I think the whole thing will come down to doing the same thing as they do with weapons...that is a high poly "top" view of the vehicle (cockpit + whatever else you decide to add) , a mid…
Wondering if anyone can help me at all. Working with carlo_c on a UT3 map and it's got to the stage where we need a poster printed with some of our work on it. What we're after is a high res Unreal Engine 3 logo like this. I've tried checking through Epic's press section but have had no luck there or anywhere else.…
the problem with this method is, that it's based on the mesh's normal (pretty much like a rimlight, based on a fresnel term) and won't work on flat surfaces, round characters are no problem anything technical will get flat in most angles... also the thickness of the outline is varying based on the mesh density i'm pretty…
Autocon - As far as I understand it, streaming assets is a core design of UE3, so it's a pain if you want to work around it. Like you said, I usually turn the LODBias to -1 for all my textures. I remember reading about a trick where you check defer compression when you import the textures, then uncheck defer compression…
1: You could pre-fab all 30 items together and then rotate the pre-fab but I don't know if epic allows you to animate pre-fabs. You could also due what your are talking about by moving all the pivots to the center grind in your 3d program and then export them one by one but this is going to take a long time I would just…
Humm these are all quite strange errors that you are getting as I know that this should work for you as its not that complex. I use UT3 editor at home and the GOW editor and I have never run into this problem where after my map is open and I load a package I get a crash. Have you tried to delete your .ini files in your…