@Nizidranamitz thanks, and nice to hear that you could improve your skills. But @wirrexx and @perna are right. If the pieces are in rl different objects, do also model them like this. Probably for lp you could model them in one piece. But for hp you always have to model things in different objects, like they are in rl.…
Thanks Warren. Sorry for asking a bit off topic thing here. but I will be specific from next time on Modeling. I'm looking for an advice on basic work related to Game Art Production. My Pipeline needs Blocking>Sculpt>Retopology>UV>Bake>Texture>Export to UE4. Fed up with the way 3ds Max works, pathetic upgrades, useless and…
Not exactly sure what you're asking, maybe what i wrote in Kawe's thread will help? Like a lot of solutions to complicated mesh with sub-ds, sometimes the answer is just to throw more geometry at it! since you want to retain those curves you have, the # of sides shouldn't = the inset features, it should be more, in this…
@cheesy_bean_900 Hi there, welcome to Polycount and before posting it's always useful to familiarize oneself with certain guidelines/rules which by the way are listed on page 1 of this thread, not only for community cohesion but also invaluable for others to consider, then perhaps in turn share potential solutions or offer…
Hey, I know this issue will seem very basic, but I have been struggling with understanding this topology a little, i understand how to intersect cylinders with cylinders and squares etc, but I seem to be unable to understand how to terminate edges in this specific scenario (I was trying to model a gun cylinder, this was…
hey, I'm a bit of an overthinker (and noob) and I'm not sure how to approach complex models. Below is a good example, a Gameboy Advance SP. The whole bottom body (not the flap that's coming up), is filled with circular depressions where the buttons are, indent shaped as the charger, rectangular indent where the on-off…
Was the conform brush in 2012? http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-96452030-B2E8-404A-AF0E-4EB70EB44EE6-htm.html Still probably annoying as you'll have to even out the density of your new segments to get the same average as your original mesh. The…
Not that close, I have 6 references and they all differ slightly , but yeah I need to make the handle wider either way....and they are hexagons :poly124: Thanks that's helpful , I'm only a few days into sub-d modeling and it isn't as easy as it looks. Yup, I'm still at a stage where I don't know what to add and when, ie:…
Here's something for you to laugh at. Working on this space cargo ship..thing and I'm having troubles with pinching and what not, small subtle things that annoy me. I'm mainly unsure how to go about certain things. It's meant to be rendered in the end, so I want it nice and detailed, so it should work for close-ups etc.…
Hey Vassago, Not sure this is what you need but here's a quick and dirty ( Hi Andy :P ) tutorial I did for the straps on the Darkwatch Gun I did. Link to the gun http://markdamico.carbonmade.com/projects/2388306 Tutorial: 1. Did a low poly version. 2. Ran connect to add some edge loops. 3. Extruded every other row of…