ok nm that gets unpredictable results after going more in depth with the process. Some of the polys lose symmetry. Try a geodesic script from creative crash? I unfortunately have to step out and can not try this but it looks promising: http://trevorius.com/scrapbook/uncategorized/geodesic-sphere-with-ui/ EDIT ok that still…
So I've been modeling Tachikoma here and encountered some problem. Thing is, I'm trying to get proportions as close to the original model as possible. The shape required me to create multiple holes in different places and as I don't have much experience with 3ds Max overall, using ProBoolean seemed like a good idea to me…
As we are talking about booleans, is there any good way of reducing the amount of manual work of setting control loops? I mean, you can have way less manual work (or none) with marius' quad chamfer script, but what do you do if you don't have it? Max quad chamfer can sometimes help, but most of the times I have to manually…
Start upper left corner, read from left to right This is all done in Blender, the question is how to do it in Maya? The video that is referenced is here: https://youtu.be/Nn7mISvVzJk?t=1m19s The research I've done so far has pointed me at Birail, curve extrude, curve-to-tube. Curve-to-tube is the closest to what I want but…
So this a little weird and out of the subject area, forgive me... Imagine I have a compound curve mesh like a bowl and the walls of the bowl have a varying thickness. Say I wanted to unfold this bowl flat, as one would for papercraft, but wanted to retain the thickness of the walls. Is there a software, a script, anything…
Great video Pedro! And awesome work on that console. I laughed when the mouse danced around some of the boxes, "this is important shit, pay attention!" A few points to expand on the technique: * Sweep gives you more options then loft. It's modifier based so it stacks well with other modifiers. Loft is a Compound shape and…
ned the reason they are explaining it the way they are is because what you expect is a pipe dream and not realistic. You have just said you want is every possible thing that professional artists must make choices about throughout their day to day. You just want a perfect pipeline where programs know what you want before…