Hey there folks! I am starting a VFX project where I need to track a face then add a growing tip nose,(Something similar to Disney Pinocchio), tracking stuff I think is pretty easy but I am wondering about modeling, how can I manage it to stretch and have proper UVs or deformation, Nose should stay normal and suddenly…
Thanks for the (indeed verry fast) replies guys ;) I tried modeling this as one piece but that is giving me just the same problem, seems like the only way to get them planar is by verex pushing, since make planar or the likes will screw up the surfaces tuching the borders. I will try to do a rough shape consisting of 5…
@izmuze Glad it was helpful. It sounds like you have a solid process. @"Brandon.LaFrance" Thank you. I'm looking into this and when the write ups are formatted into a searchable PDF the link will be in my forum signature. @sacboi Thank you. There are some short form subdivision modeling tutorials in development and a long…
@"Joao Sapiro" I agree to this, but something that i disagree with, is with all the people from this thread that send`s new guys who dont know all the techniques to study the whole fkin thread. Yes i agree with studying this thread, has a lot of useful information and examples but some pages are with pollution ( nothing to…
okay here is my result: It worked pretty good i think. but @perna you told that you could change your edge width also afterwards. In my case it doesnt work. Maybe i need to prepare my mesh perfectly, before adding the champfer to change it afterwards. But i dont know, i think it doesnt work in some cases. Or am i wrong?…
Here's the mini-tutorial: This method is the one I used for the silencer on my last WIP. Now, for this method I first decided how many depressions I wanted in the shape. In this case, its 6 rows of 3 circles. So for each row I will use one edge, and then have one edge on each side so the cylinder has a cleaner shape (but…
Not quite! That's an indent in the flat side of a cylinder, whereas I'm more talking about a protrusion/indentation out of the curved face(s). I appreciate that my description was probably pretty abstract, mostly because I couldn't get to a computer. I probably should have waited, with that in mind. Anyway, now that I can…
@perna you absolute saint. Yes setting all those up manually is constant annoyance. I can't wait to give this a run! <3 Yeah in reality I could get more consistent edges at the smoothness I wanted if I just built the model with that in mind. But I wasn't really paying attention to proportions when I threw it together and…
Hello again guys! Hope you aren't getting sick of me! :s SO I have tried again and have still had no luck in my endeavors. I've tried two different methods which I've posted below in photos and I still don't receive the result I'm looking for. I've also attached a link to my own personal cloud for the FBX file of the two…
Hi all, I'm a relatively novice modeller and some time ago I thought I'd try and tackle modelling a WWII British Matilda II tank. I've made some decent progress but some shapes in the turret are giving me a headache. I am now struggling with the front of the turret ring/base which is a really particular shape. I've…