Firstly, thanks brendan for the tips! I am currently modeling a hairdryer. I am trying to model objects found around my house, as the one thing holding me back most of the time is lack of refs! This is great modeling practice as you can concentrate on modeling techniques alone, with the object in your hands. However, im…
so I made a very rough boolean opeartion, after that I did manual cleanup for edge flow on open area for engine section just to give you an idea. There are number of approaches you can take though, You can try spline cage method for modelling this as one highpoly mesh, most commonly used for modelling cars. However I would…
Haha that Remington 870 Marine version is one of the models I'm working on. I don't have the model with me right now to show how I approached it though.
So a floater can create the illusion of a depth going into the model? I thought a floater could only be used for something being projected away from the model, or on top of it.
Can you post some screenshots of the smoothed model? A visual example will help with contextual feedback. Also, what tools are you using to model? (Maya, Zbrush, Blender?)
Hello. Please help solve the problem with a preview model. DDO mode. In the NDO model is displayed correctly. Sorry for my English. Have a nice day. [IMG][/img]
Hello everyone! Perhaps you can help me advice how to implement the model with the correct topology. I applied bollean to this model, I know that this is not entirely correct.
Wow I want to say thank you so much for the info everyone but now I want to know modeling clothing. I haven't tried modeling clothing yet and I want to do it for a my character. If you have any tutorials on how to model clothing I would really appreciated.
Hi all, newish modeler. I have using blender for 8 months now. I am modeling a biplane and I am struggling with the metal cap that connects the cylinders and the propellor. These are the two versions I have tried. I would like to use only quads but I don't know how to model it so the portion where the two cylinders meet…
Guys, how you would model the right side of the m4/m15? This Shape is killing my modeling skills everytime i want to create this shape. This is a cylinder, with a another cylinder coming out, then a box, then the cylinder is getting flat where the sleeve ejection is....damn, how to model dat? This is what i have atm: