One method I'd suggest, is to bevel the corners and inset a support loop, then crease plus adding further loops to harden the control edge defining a rectangular shape. (Note - ngons can be used on planar surfaces once smoothed without throwing distortion or shading errors with subdiv applied)
Seems FFD did not work as I thought it would, ( fiddled with it all day) Guess I'm stuck with trying to figure out a good edge loop strategy. in the mean time anyone have any other ideas or good or edge-loop layouts for spheres with cut out geometry?
Hey guys, trying to get these 2 edges to have a more angular subdivision should i try creasing them or use support loops i tried using support loops and i get little pinching at the corners. Should I leave it as it is and just bake it to low poly ?
@KarlP To control how tight your support loops are, you simply move them, it's as simple as that. In your exercise, it's useless to push back and forth the loops to "conform with the flow", since they reside on a totally flat surface and don't contribute to the shape; and your mesh doesn't have to be all quads :)
To me, everything is an unfamiliar surface since I am just learning and so I work in this fashion so that I can see any problems or errors I have made. But then the support loops I end up adding in the process mess up my topo so much that I can work with the rest of the mesh. So my question is, how can people iterate with…
Sweet! I was in the middle somewhere. Interesting about the double looping, going to implement that in more stuff just to be safe. Good to see you value the easy to use loops; something I tried to maintain. I could have cleaned up the chamfer corners better and I think I need to use more mathematic/procedural processes. Is…
Hello everyone I have a simple question that has bugged me for sometime, and that is the crease tool vs insert edge loop tool. Some people model when they are on smooth preview in maya and from time to time use edge loops on the edge of the polygon to give it a shape loop, but I also seen it with the crease tool. What is…
You need more geo, basically enough so that you can use the edge loops of the cylinder as your support loops with minimal pinching. It's the same idea than in the pic below: "The key here is to make sure that you have the geometry of the curve in the correct place to cut the detail into it. To avoid getting hard edges on…
Add your loops then starting from the cylinder edge weld/collaps the loops you added to the original cylinder edge until you get a triangle just before the edges you want to keep. then delete the small edge inside the triangle (that is a small part of the original cylinder radial edge)
With dynamesh you can only have one bevel size. Support loops and subdiv surfaces give you more precise control over the geometry than dynamesh can. With support loops the edges can fade into each other and change from a bevel to a rounded corner at will. It's a more accurate representation of a real object.