Ahhh frubes see I was sort of thinking that but at the same time ... I still want them to be in the low poly as well if u know what i mean... I know they are small... I mean there must be a way i know its not going to be easy Ive already got the indents made but not attached sort of thing.... I havent figured out how to…
1. Build the primary shape firstly. Have as little control points as possible (i probably could do it with less geo, but heeeey.. im not perna) 2. add a symmatry, work with the entire shape (cause it's symmetrical untill that small part) 3. using the double smooth method (keeping smoothing groups). I got my main shape…
@iacdxb Why do you need to fix those triangles? I mean, sure you can do quads, but I don't think a wonky balloon will gain from it. I think the wonk the tris add suits a balloon just fine. green=add vertex @bitinn #Not-Sure-If-Circle-Or-Octagon. In future, do give more info. The fix is simple, dont put an ngon on a curved…
@Klawd I gave it a shot, and that asymmetrical extrusion was indeed confusing. The solution would've been quickly apparent if there were any front view references online, but I couldn't find any for this object (Kriss Vector M4 Stock Adapter). I think it worked out okay besides the manual loop scaling in order to connect a…
Simplify your topology. Youve got a bunch of edgeloops so it can get hard to control the mesh so it stays smooth. If you need more resolution you could always subdivide with a simpler mesh. This might not be the best example for your case, but notice the amount of edgeloops there are. You could easily get rid of the mouth…
D. Carmine, What they're asking for is for you to show a model of where you started and what specific geometry you're having trouble with. That way they can critique on the approach to help you better your technique. When you say you're having trouble with the red part, well the red part is pretty big in the amount of…
@SkinnyM Have to agree with Eric's recommendation to block out the major shapes before merging them and adding support loops. To add to what's already been said: blending complex shape intersections is all about creating accurate shapes that have relatively consistent segment spacing. Using more geometry can help with…
But there is no reason to at all, not that I can see, the mesh is full of triangles and a lot of useless edges, I mean he is asking for a higher poly count for no reason that I can see. You can intersect it if you'd like in the mesh, I could see what I can do, the thing is you need to make them both really low poly. To be…
-I just took a random amount of edges, you will have to work out how many you need for that :p 1) Make a cylinder (having 1 cap segment is helpfull to make the selection) Select 2 edges, skip 2 (or you could do like 2-3, 1-2, depends on what you need) and scale them in as much as is needed 2) remove the top 3) with border…
I don't get what you mean by this question... What do u want to say? Sorry about my English. Sides? Didn't you try to tell me should go with more sides sphere, because it requires more geo to work well... then you say sphere sides doesn't matter?()... Shape like this? Yes, it's simple one, but at first, I asked, I gave the…