Bear with me, I'm really new to Blender so trying my best. But, the easiest and fastest way, is just like you're doing it. Fewer. Step one, two similar pipes. Make sure that they align. step two, Boolean, Union. Clean up wherever it messes up. step three. Add the support loops. step four. Subdivide/Turbosmooth. Sides on…
I guess add Boolean Union modifier and then clean up topology a bit. There dozens of tutorials on YouTube: https://www.google.com/search?q=boolean+cleanup+blender
@bitinn since it's on the grid, you can add an edge to the middle of your bevel and snap it to the grid if i understand you correctly. Then use Connect on the previous two.
if it's max then add a toPoly (Turn To Poly) modifier (remove mid-Edge vertices should be checked if not the check it) Which seems to be broken :/ doesn't work on open edges :/
Hey guys, I'm wondering the most efficient way to add spiraling to a cylinder without the shading that happens when the spiraling stops. any help would be appreciated!
with bulge do you mean that the area where the buffer tube goes on the receiver, is thicker and circular than the base of the receiver itself? You have split the upper and lower receiver apart, into two seperate models/pieces. So than you should more easily add more lines without adding too many triangles. What exactly is…