Hey everyone, I'm modeling Noisy Cricket gun from Men in Black. I will have it 3D printed later on. Not sure how to model the pistol grip. Any help would be much appreciated.
What you need to do here is adjust custom normals on the planes than needs to be flat. In maya it's much more easier than in max. Is max you need to use Edit Normals modifier or go for custom scripts http://www.scriptspot.com/3ds-max/scripts/improved-face-weighted-normals…
Hi EQ . Sorry , I forgot to mention that I'm 3DS max user. I dig about UV stretching problem as well for a long time , and adding old style mapping almost never works. :/
I am trying to do high poly modelling in 3ds max after 2 months. I'm trying to make this But idk how to progress to the high poly part... should I turbosmooth and support loop it?
Hello everyone. I'm a new in 3D. Could anyone help to create a hole in a cylinder. It's difficult for me because a hole has a special form. It's a rhombus. As you can see I have some pinches.
I'd be very interested in a demonstration showing how to solve this kind of shapes and iterate them. Even though studying the shapes from the real-life pics of the object, that still needs a guidance for the technique that translate them into 3d.
You inspired me to try my own method EQ, though yours is still much faster. Using only vanilla 3ds max options. What's the verdict on 8-sided polys? No big deal right?
In 3ds Max you can use the Conform Compound Object in order to get the effect: It was set to move along the vertex normals and I just tweaked values till it looked okay and threw n a shell + turbosmooth.
Hey guys. I was wondering if a lot of the techniques being used in this thread are just as easily applied to Softimage? I figure the basics would be, but what about some of the more advanced modeling tips such as for speed modeling? Does XSI or even Maya for that matter lack some tools that 3ds max comes with, and if so is…