Thanks! I tried that, but initially got some frustrated mesh since someone had caused a triangle by cutting right up in one of those bends that was even in a slope. So I went back and remodeled, re-cut and then chamfered a bit to get those 2 sharp angles, followed by adding some more geo to compensate for the chamfer. And…
Hi everyone I'm trying to model a leg of a Lego figure. There are 2 drills there, one of which is on a curved surface, and the other on a flat surface. A dril in the curved surface has details like bumps and other surfaces. I got problem in the bevel part i try to keep the topology clean and Quad. Can someone help me?
Wow, thanks for all the answers :) Got another problem. For a Tutorial, where I am modeling a Watch, there is a Step I can't complete -.- This is a Piece with Mirror Modifier on it. I had to delete the Front face like here: Step 1 Step 2 After this step, I have to create the Faces in this area, but my subsurf won't work…
Okay, I'm new here (and to 3DSMax) and I'm having a lot of issues with this nail gun: 1. How on earth am I supposed to get the trigger frame to morph into the handle?? 2. How can I better topologize this? It's causing some pinching. Here's a smooth of what I have so far: I've been working on this thing for over 10 hours…
Hello, i'm new here. I would like to ask anyone for a way to solve this. As seen in the image 1 i don't get perfectly rounded shape in the border, and in the middle of the shape i get hard edges, which i don't want, i want hard edges in the extrude but in everywhere else i want it to be soft. Hope somebody can help me. I'm…
Took the last 2 days to try out multiple models that were shown here and on pinterest So i wanted to say thanks for all the great tips, had a blast trying out all the different Models If anyone wants some of them feel free, it's only fair to give back a bit. model
Thanks, I used make planar and used an inset on the faces and came up with this result, adding in some supports to bring the poles in seemed to be solution. Problem 2 has been solved too I think my issue was also caused in part by using double turbo smooth, Topo changes below in case ever helps anyone else - picture before…
Hi there, i’m searching for a way to sub-d model a sphere with 2 cuts, one of which is tilted in an uneven angle. The sample image is a quick export from nurbs-modeler MOI, but the mesh is totaly useless when subdividing it. I tried the whole weekend to model the cut properly but I failed, the sphere gets always distorted.…
being lazy. but here's my "try" left top -> Box left top 2:nd -> 2x2x2 Box left top 3rd -> Turbosmooth x2 + spherify left top forth -> inset and extrude Bottom left -> Turbosmooth with smoothing groups Bottom Right -> Turbosmooth x2 iterations https://www.dropbox.com/s/i3f93vezfq82d5b/test.max?dl=0 Test 2 "cleaner mesh"…
Hey guys, here I have basic question in Blender, which is giving me headache for past 2 hours. How do I model bending on this wall ? I used to do this in Max, there was an option to move gizmo, which solved it. But seems blender is only capable of blending to circle. Even simple deform modifier didnt do the trick as it was…