Jaco: very very cool! the palm of the hand looks really off though, way too fat in the back view. my wip for the ga comp, i'm going for the lowpoly specs that where used in the original cg chat comp.
Thanks Neox, I'm a huge fan of your work buddy :) He he ya jlewis, everything is still very very wip, i've really only focused on the legs and kinda picking off pieces as I go along.
after bobos current message Im debating about this guy but dudley sculpt so far.. Did some fixes that suprore ripped me on as well but not ENTIRELY yet still need to do more fixes....well WIP so far
had time inbetween working to work on a side thingy really quick, quick QUICK sculpt of dudley, after I made the screenshots I realised his chin needs work, and of course his hair/ mustache and all that jazz but still WIP
Evening peeps! Here's some doodles of some silly little characters that I'm hoping to do a sculpt or two of. Children with knights on their heads - why has nobody thought of it before?! I'll hopefully have some sculpt wip shots soon. Cheers, Nick.
Slum, Achmed...me likes. Achmed - what's the poly count for that comp? His face and hands are more detailed than the rest - will the body have more polys cut in later? Really early wip of a star wars 'trade federation cruiser' modular hallway.
Was up til 1am again figuring out normal/bake issues…. Conclusion: Xnormal = rawks. Wippiness for current art test. "Defender" Spaceship wip. Ambient occlusion bake. 100% Lighting. Low poly, smooth shaded. Low poly with normals + AO :D _cisco
Finally getting back around to finishing this character, It's been a while but I want her finished within the week. Actually going to try to finish all the WIP's on my site before I send out another round of applications. Just finished unwrapping. Minus the Hair.
working on a Airbørn character i stopped working on almost a year ago [img]http://nonpublic.airbørn.de/wip/neox/chars/Opa/oppa06.jpg[/img] blocked the basemesh, nor heading for sculpting... ok going back to my job now, will work on this on the weekend i suppose
still very wip but making progress. I am thinking of vertex painting the walls and then doing a RTT instead of decals for the grime over the base textures on the walls. The older props will get a touch up to there textures before the end to bring it all together and make it more consistent.