mmm, I think I could do a workflow. I'll try to get used to the tools a bit better first, cause I'm more used to classic animation and I keep messing up with blender animation tools. For walk and run cycles I use a classic configuration of 5 poses.
Wow..nice work guys. I wanted to ask if u want to use low poly characters with flat textures for the facial features for an animation scene(not games) with camera upclose to the face and eyes.What texture resolution would u use so the textures don't look pixelated? I am thinking of using 512 x 512 for the head and another…
@MadCarrot there is too much going on for an idle animation, as I don't get the feeling he is idling when watching this animation, yet it is not clear what your character is supposed to be "doing" while idling. Usually idles just tend to be simple breathing animations paired with maybe the character looking over his…