Syklonis - That chest looks awesome, love how you've added the brown to the metal, nice touch, and one I'm gonna steal for my hand painted stuff :D 9Skulls - awesome concept, looking forward to updates!
If you can ignore the gridlike seams again (that wont be present on hardware its more a render issue), heres another update. Everything is displayed at final res as ingame would be (Obviously except for the res of the pic lol):
Update: won't be doing many more any time soon due to work commitments but when I do get chance I'll be starting to think about props and track peices so it's ready to go in to a game.
crosspost from WAYWO thread thought it fits in here to! Got rocketlaunchers and loads of enemies in my latest update Also I started a devlog here at Polycount a few min ago if people wnat to se more!
I'd say 95% of the texture painting is in bodypaint. I only do very sharp 1 pixel vertical or horizontal stuff in Photoshop, since Bpaint doesn't have a constrain to horizontal/vertical with shift like photoshop does, and I do most of my flipping or transforming in photoshop. Also the initial mask and layer setup in…
@SaferDan - very nice stuff! @9skulls - thanks for posting the UV's, the finished piece is awesome Here's my axe, the effect of doodling around blender and photoshop while listening to the CrunchCast. :-) edit: And I updated the texture a little bit.
some updates of our project full thread of this project here. Some illustrations for the loading screens and the portraits for the dialogues The last gameplay video [ame="http://www.youtube.com/watch?v=-5Cs_Qc9E2k"]FullBlast_beta - YouTube[/ame] Some screenshots
Update! Mostly been getting it all in UDK! I have ideas to mess around with some custom lighting but the lights wont cast shadows so my textures should still make sense! http://youtu.be/AcQRXlu1H_8
I believe I can fly. Rocketeer body: tris: 384 colors: 16 helmet: tris: 94 colors: 9 jetpack: tris: 116 colors: 10 total: 594 tris This post will be updated with better shots.
Small update - 274 triangles and basic material colors (not vertex colors) I've been going through older posts in this thread to get an idea of where to go with the textures. This is my first low-poly model in a low-res style.