...finally I had some time to work on my biker & chopper. :) I did some really quick texturing to find out the direction I'm heading with this (and I mean reaaallly quick...so forgive me for not posting it). Coming up next: I'll do the final texturing. Hopefully I can squeeze it all on one 256 texture...we'll see. And next…
I agree with the lot above, I really digg Tennis' model and texturing style! anyway, I have made some changes on my mustang model. I've decided a 256x256 texture would be better to get a nice pixel density for both car and girl. Polycount; Car: 452 triangles Girls: 474 triangles each car texture girl texture the image…
Sander thanks for the feedback. Are there nay good tutorials on creating a UVmap/texture like the house example you provided? I created a similar looking model but I am having a hard time figuring out how to uvmap so it can reuse certain parts of the texture without increasing the poly count. (like that tiny 32x32 texture…
This is really great. Was the texture size part of the art test, or was that your choice? I'd love to see this same texture but scaled down x2 or x4 so it was pixellated.
It kinda looks like the rightmost triangle on the road is sharing the same texture space as another part of the track. Are you baking the lighting/shadows into the texture with overlapping UVs?