The stubble on that face is awesome. It does throws me a little that you have that much detail there though, but the wrinkles around the eye are kinda of mushy
One of the multiple models i'm making lately... with a cavity map shader similar to Zbrush's one, rendered in Modo. Ignore the face, it's not finished hehehe.
slowly getting towards the end of this. need to finish the arm diffuse texture and rig the face again. Trousers are still WIP.Need pockets and proper stitching
i made a self portrait about 2 years ago, it was my first attemt at a human head. i opened it back up recently and noticed it looked nothing like me. mostly cause i used the photos of my face in an orthagraphic view so i was modeling the perpective. i went back and changed the topology and tweeked it up. before i wanted to…