Happy Halloween! Had a pumpkin sculpting contest month with my Patreon class. Zbrush and Substance. Marmoset Toolbag 2 shot. Marmoset Viewer link: https://www.artstation.com/artwork/yAyN8
1st pass -- http://www.polycount.com/forum/showthread.php?t=146693&page=2 Been trying to make a muddy ground in the style of the awesome Jacob Norris texture. with puddles, and rocks, and grass.
This is Count Doom. He's the first project that I've finished in 2015 and I'm still working on learning Toolbag 2 and how to present characters in realtime. Anyways, hope you like him!
Hello everyone! This is a low poly character that I made for a game in progress, Legends of the Chalice War. I used 3DsMax, Zbrush, Substance Painter and Marmoset Toolbag 2. Concept by Francis Brunet.
Did a quick zBrush render with the colored / posed version of Gromm. Hoping to have him baked fast. (WIPs over here> http://www.polycount.com/forum/showthread.php?t=151297&page=2 )
Went back to a Glock I made 1-2 years ago and use it to learn Substance Painter. Wireframe/High-Poly and maps on the Artstation link: https://www.artstation.com/artwork/glock-23
Yesterday I finished a pipebomb remake from Left 4 Dead 2. Also made several color and 9v battery combinations. You can see more screens and Toolbag preview on ArtStation!
Hello, I've been learning how to texture paint. I made the Golden Wing Dagger from Guild Wars 2. Anyone have any tips on texture painting more realistic models?
Another sculpt in a similar vein to yesterdays, had a little less time for this one but i'm really enjoying this style :D Crit is appreciated Sculpt: 2 hours 30 minutes Photoshop: 10 minutes