Ysalex, you are really building up some strong work! Impressive! Resculpted and textured / baked an old head and got it in marmoset2. Plan on doing some hair as well. Wip!
been doing an old typewriter to practice pbr and ue4's material layers still wip, (i only did the typewriter from the image, the environment is made by epic games)
thats some really nice work, the silencer especially grabs my attention as having weight and being well used/old, but well kept. any chance of seeing flats?
Decided to finish an old project today .Made this about 3 years ago .Just pulled it off my dusty thumb drive and finished the sculpt .No plans for this any more .
Starting the texturing phase of some kind of 1940 PBR repainted old Mario Kart thingy :poly142: I want to really fill it up with logos, stickers and fake brands.
Just finished working on a high-res prop for game cinematics: old grenades! Full res (4K) shots and more info on my website: http://www.davidedigiannantonio.com/sci-fi-grenade.html
Xpost - Old man dude I've been circling diminishing returns on for ages, decided to render him out and move on. Hair is hard :( http://www.polycount.com/forum/showthread.php?p=1889762#post1889762
yeah thats what i'm talking about! it feels like you exchanged your natural feel for shapes with technical knowledge, don't i admired your old shapes, still so good *_*
Decided to pick up the old character challenge from January. Texture is almost done aside from a few touch ups. Texture is diffuse only. Next is to rig it and get it up on sketchfab or something.