Lovely work guys, always an inspirational thread :) Dropping in some handpainted art I did. Personal Work. Ratchet, from the Ratchet and Clank games. Based on a line sketch by Joe Madureira. 1024 x 1024 textures, diffuse only, no light. High-res breakdowns and 3D View: https://www.artstation.com/artwork/nN4a9
My first posting on Polycount, pretty excited! I love seeing all the wonderful works posted on this thread, it's a major inspiration (as well as study material ^_^)! Just recently i've been learning the basics of...well...art in general! This was a stab I took at a study in values, going for something tile-able for a…
Hi everyone! I have really enjoyed looking at everyones handpainted work :) This is a WIP of "The Pigeon Post", a postal service run by Pigeons for Pigeons. My main inspiration for this model was the world of Animal Crossing in which I am a huge fan of. The tree trunk and leaves are currently being worked on. Any thoughts…
Hey I'm working one some ground textures. I'm planning on making a rock texture now, and after that, I'll start making ground foliage. Hope You like them ! Thanks Antonioneves, your textures inspired me, to go back and do some handpainted textures. Critique is much appreciated! happy texture painting (and christmas) Tim
Thanks! I agree about readability - sword's design comes from times when I couldn't comprehend the idea that its humanely possible to add too many details onto a surface. :) But it's also a result of the fact that my inspiration has always been games like this: http://idgames.clan.su/_ph/3/666762206.jpg rather than world…
Trying something a little different, with some scales. It's not yet tiled, and I'm not quite used to hand-painting my normals, but I think the results show some degree of promise. I'd like some advice on how "readable" the texture should be. The painterly style I'm chasing uses a lot of vaguery to imply details where there…
model Tons of inspiring stuff here! I finished this a couple months ago, just a summery, tropical-themed lowpoly diorama. The ocelot is based off a lovely concept by Heather Nesheim (heddarsketch). I did an art spotlight for Sketchfab where I talk about my process and tools and stuff, if anyone is interested in that. You…
I've been working on a rework of an inn in WoW. It's pretty different than the original, but heavily inspired. I'm planning on using the props I made for the inn. All the textures and models are all either temporarily or a work in progress. I'm planning on making the stone base a little more "complex", rather than just a…
@polymator Hey thanks polymator :) ! It was definitely tricky trying to paint all the lighting in the scene. I am actually not entirely sure if that's the normal workflow of things. I definitely agree with you about contrast, I actually had to go to photoshop and crank up the contrast. I also really dig the color room you…
Hi! Owesom thread!so much inspiration work here =D Here is my last project=) I did texture in Substance Designer and slitly overpaint them in 3d-coat. [sketchfab]fb9782caf74f42369b072b8845f46c16[/sketchfab] Frost Horn by Nikolay_Tsys on Sketchfab YBourykina : Thanks alot for shield tutorial! and for information about this…