Hey guys! Quick question for all of you pixel art masters. I recently got into doing pixel art and I'm working on walk cycles for a sprite that I made. Is there like a standard number of frames for a walk cycle, or is it more of an "until it looks right" kind of thing?
I've been trying my hand at pixel art lately, here's some random experiments I made in the past week or so. This was a first for me so I'd love to hear any observations you might have. Some really great work in this thread by the way!
I'm gonna agree with Geti here. A couple of them look like scaled down drawings. I would recommend working with Color/Canvas restrictions until you get the basics down. Another Tutorial: http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial Keep at it!
Hello all ! First of all, fantastic work you've got here :) I would like to show you my very first pixel art. I did it for an Indiegame, which me and my friends currently developing. edit: sorry for double post, but something strange happend.
Some pretty cool stuff here as usual!! :) I am sharing with you some new screenshots and sprites of the game I've been working on with a friend! and I am excited to show you the first trailer of the game!! http://hotfudgegames.com https://youtu.be/l_gQNX4Itrs Hope you'll enjoy it!
Quick question before I jump in (because it's hard to look back on so many pages of work although it's all beautiful!) I make game art using Hexels/Trixels, at least for my current project, is that okay to put in this thread or is there a better place? TY and apologies if this is not the place!
I've been working in a 2 man team for the last 7 or 8 days on this little jetpack puzzle almost-a-platformer thing. Still very much WIP, building and testing gameplay stuff. Next up will be a full art pass of this level (link to video of me making it through).
I also made a thing for Ludum Dare 29! Was my first time doing pixel art, I kinda like it! If you wanna see how that spritesheet works within the game, check it out! http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=15287
Started working on some pixel art iso tiles for an asset package. I'm using a 16 colour (4-bit) colour palette by Dawnbringer. The goal is to create a complete set of isometric dungeon plus some pixel art particle effects. The character is not mine, from some random gif.
Do either of you two work with people or are you both entirely independent? I have an idea for a mobile game. I'm working on a game document now, but that's where my strengths lie. I can't code or do pixel art and I'm finding it difficult to be taken seriously because I have nothing visually to show for it. I was wondering…