Here is the piece I'm working on. It's from an old noob contest and based on Deus Ex HR concept. It's far from being over but it's beginning. The final scene will be in UDK :)
Finished sculpting this guy. made the low poly, baked and diffuse texture today. Still gotta do a separate texture for Leaves/branches/old mans beard with alphas.
Ha nice choice of character Bill! Been getting an old head of mine realtime in Marmoset, pretty fun and learning lots. ha realised its a bit bloomtastic
Here's a melee weapon for Left 4 Dead i've been working on. It's an old pipe wrench with some reciprocating saw blades attached with screws. :) [SKETCHFAB]b4bfd1c867034511a07971a255bff0de[/SKETCHFAB]
hello folks just wanted to share my other project that I'm working on- this is an old project that I decided to restart again- now that I got more time at the moment ;]
That is stunning. Can't fault it at all. Love the style and execution! are you creating the outlines the old school way (cloning the mesh, pushing the verts out and inverting) or using another technique?
I revisited an old character that I did for Dominance War. I've learned a lot and it was kind of painful to look at how bad I was at baking normals and creating smoothing groups.