Hi all I love all the work that is being produced - very inspiring! I am just lurking for now but may join in on a future challenge :) I have some of my own personal projects I'm finishing up at the moment. DavidBrumbley - I can't wait to see your diffuse map - I love the level of detail and your own take on this.…
Im also in Guys ;) Hope to improve: - Highpoly/lowpoly skills - workflow with CE3 - Baking and Texturing - Getting a feeling for Scale and modularity. I also decided to use NDO2 as much as i can. Edit: (someone know how i put dropbox images into this forum =? ) Edit the image: - Scale and Grid are now compatible with CE3 -…
Obscura & Bonkahe, Just wanted to applaud this gentlemenly exchange. This is how more people should interact. Well done sirs, well done indeed. Bonkahe, you are absolutely correct. One should never be offended by the truth, one should only ever seek to change it if it is offensive. On a side and less "old scholar by the…
I personally drop it in the engine after retopoing but before textureing, then when I go to texture it its already in the engine and its just a matter of refreshing the texture to see the way it will look in the final scene. But that's just my way... and I'm not a pro or experienced or pretty much anything with slightly…
Hey guys.. this is my progress so far.. - fixed alot of meshes - solved some scale issues - messing again with lights and shading in maya and ce3 - since i only use modular in maya and not in Ce3 i redesigned some tiles. - done some uv stuff on most of the static props Thinking about doing all static meshes (floors,wall…
I'm in - though a little late...started on my lunch break Monday. I may be only half noob...i'm not sure. whatever. I haven't been able to focus on a project worth a bean the last few weeks so this'll help me get something done. (wanted to do the last one but i couldn't find the time) PROGRESS! today i'm going to optimize…
nice progress so far guys its interesting to see how you guys are going about modeling this thing. iam going to join in too because i can probably learn things from this. I havent used udk before so i will need to look at some tutorials to bringing the models in-game. So i have some questions: once ive finished the base do…
Personally I just make a block out for my own benefit, to see how every thing will fit together, speaking of fitting together could anyone do a quick tutorial on how to do a second uv for lightmass in UDK? (as the second model has some overlapping uv's). Progress, PS: first two are in marmoset and third is both of them in…
Bertmac - My workflow for uv-s: For my first texture, first i decided to the floor panel will fill the height of the texture because this is the biggest piece of the scene.I UVd it and baked.Then when i had another piece finished, i attached it to the floorpanel, and added unwrap UVW.Selected the checker map, so i can see…