2 hr just by correcting this 1 part . Correcting as perfect as possible * the white edges * Is the polygon correct now ? Evenly spreaded and no ngon ( Still have tri for sharp point )
I use blender for export to smd is just 1 click thing. All you have to do is select the mesh and path (where the file saves) and it exports to that folder with the mesh's name.
Just discovered I had Mask 1 for my hair with self illum maxed out. also the glowy fire effect was created by the detail mask in the same texture, tweaked as well
we got a new record? the last one as far as i remember was the slug courier or Danidem's PA weapon, something around 8 months the contest was like 1 year and a half???
you are welcome thanks man! she likes cat? that is my kid Pandora http://www.flickr.com/photos/tvidotto/sets/72157623347834578/ really thanks! ok, its past 6am and i need to wake up in a few hours but i needed to finish it =] im reeealy tired, hope you guys like it…
From what I saw is that the wing only rotate 1/2 of the total rotation . this is why when you turn 180 degree the wing appears to be only 90 degree ( 1 straight line ) . It can be the reason why it seems normal when it is at origin ( 360 deg , 720 deg , etc). If you are using 3ds try using reset xform and make sure you…
Shoulderpads are not editable for Dazzle, afaik. I've got the poison. #1 is proper Dota2 texture, #2 is flat and out of another game entirely You have to extract Dota2 files with GCFScape first
Guys i need help . I encountered rendering problem . Final rendering ( right ) and preview rendering ( left ) has different lighting ( final looks shitty ) . Any 1 know the problem ?