Hatred, I was on your site like as late as 2 or 3 days ago :O (still just said "under development"). Awesome to see it back online! Hmm see you have adopted the UE3, being part of EG now. What happened to the PAIN engine? Sold?
Maybe Andrew Loomis hugs :3 oh yeah, another thing RAWTalent: every now and then, zoom out, rotate your model, check it out by taking a step back and look at it from a distance... not just the front and side views. The 3/4 angle is a good place to check you got stuff working, you might even want to find references for that…
Ted I love you. The lighting in the front of that creeper man face is brilliant. It seems to fall apart from 3/4 and side, though. Def think you should give it another 30 minutes on a lower res making that shit pop. But seriously. I'm lovin it. Keep banging.
I'm a newb, plz don't kill me! Lol, I joke. Still a newb tho, making this car to go into fallout 3 / new vegas. I could really use some crits and tips on modeling and edge flow atm. Wireframe orthographic shots over in my blog.
Some may have seen this in the Technical Talk section. Its a simple singleplayer space RTS demo. It currently has 3 types of ships you can build, fighter with blasters, fighter with beam weapon, and 1 frigate with torpedoes. heres the current wip: Windows Standalone Unity WebPlayer
Nice marq, hubcaps are a bit distracting though, seem a bit too bright. Threw this building together today, was putting it off for 3 weeks but glad i bit the bullet, was a lot easier than i thought it'd be. Not perfect but good enough for a school midterm assignment, had to be "art deco":
you could start by making the ends triangles insgtead of quads. And personally I think 2 tris is enough: <|> and you could probably even get away with using a 3 or 4 sided pyramid per 'flower'. bounchfx - you shaved your beard in movember? You're supposed to grow them now!
Looks good Calix. Though it looks like you have double-layed sarratus anterior muscles along with the obliques. Creating 3 vertical sheaths. At least that's how it looks at this angle. Plus the shape of the ribcage, as a whole, seems under-defined. There are some other slight proportional issues, but on the whole it's a…
crazyfool: looks really nice fleshy ! ivars: great anatomy.. but the back of his upper arm looks bit wrong to me (triceps) -> look something I'm working on now and then.. but in fact I should do other stuff 0.0 it will be a custom model for fallout 3 so I have to stick to the fo3 rig
Thanks. It's all from one sphere except for the hands, so 3 spheres total. The hoses are simply just pulled out of the bottom of the leg and inserted back at the top. It's not a perfect technique, but for a rough concept it works alright. commander_keen - I believe this is fixed now. The program seems much faster and…