Well I think the point they're trying to make is there actually are advantages and disadvantages to whatever engine and workflow you use. For example, Unity does current have a wider range of plugin extensions available through their asset store while Unreal's is growing. UE4 releases constant updates and arguably has…
New in Skyshop 1.04: none of the above-mentioned bull-crap! I just posted about a couple of new features people might otherwise miss in the new release on the Unity Forums Some copy-pasta: As you're playing around with 1.04, be sure to check out the included documentation and the hefty change-log at…
About NiteOut We're a team with experiences developing products at Google, Uber, Stanford, Berkeley & Rhode Island School of Design who are working on a new 3D Social Network designed around night life and music. It's an iOS and Android app based experience. We're a couple of months away from our Public Alpha Launch, and…
Well, for how easy it is, I figure it's probably pretty easy by using the Flowgraph. However as for mobile games I don't think Crytek every designed the engine for mobile game use. Also based on how hard it is for indie devs to get information even about the normal PC SDK and how that whole indie license works I don't…
As far as I'm aware, Monument Valley was actually in 3D. Here's a talk from GDC about its art: https://www.youtube.com/watch?v=RO22-O4WGaw I've been working on some mobile game stuff in my spare time and I did notice, that if you want to keep things light and crisp, mixing in some 3D is often the way to go. That probably…
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Hello We are a small game studio located in Los Angeles. Right now we are looking for 3d artists for 2 upcoming projects using the Unity engine on browser and iPhone. Both are paid projects with large clients. Our artist is sick and both projects are already underway so we need someone available now who can match our…
Unity sorts alpha fairly good though I think, might be different between polygons inside an object though, I'm not going for performance however, just simplicity in use. Darken would be cheaper and not require alpha-testing I'd recon, but you're right, in a mobile scenario it would be very expensive and something like…