I meant that AO is usually done as a separate texture or texture channel. Because you shouldn't see any AO on pixels illuminated by direct sun light for example , only in shades . So it's not included into base color texture usually. Cycles , same as any ray tracer in general doesn't need AO because same effect occurs by…
Spicy Ass Chicken in wraps: 3 or 4 Chicken Breasts, 1 Iceberg Lettuce, 1 Cucumber, 1 tin of Sweetcorn, 1 Jar of Mayonnaise, 1 Red Onion 1 Lemon Some tortilla wraps A Large re-sealable sandwich bag Some tinfoil A large Baking tray Some Jalape
Hi! That's a cool bell. A critique I'd make, is that it could use some impression of thickness at the opening. Maybe a bevel at that edge in the normal map would suffice. On the horse I'd say it currently feels too front-heavy in terms of weight/proportions. Keep it up :+1:
also i was planning my textures out, would 7 sheets seem a bit much for this? 1 for the archetectural features. 1 for the floor (512?) 1 for the pots, jars and crockery. 1 for the larger wooden features. 1 for the smaller wooden features. 1 for set dressing and soft objects. 1 for the cooker/metal pots,pans. i planned it…
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not original poster but if anyone wants A.F. Fix here are a couple links: 1 https://www.artstation.com/artwork/EaYXze 2 / 3 / 4 Person doing this is probably long gone from the project but looked like some good referencing, perhaps they did get far with it but just gave up? ask'm? https://www.artstation.com/artwork/8mbQq
its just re-ranged to 0:1 and will be expanded back out when it's sampled by the shader - exactly the same as a normal map just divide the resultant [-1:1] vector by 2 and add 0.5
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