As long as you haven't done any manual painting or set up any Uv dependent texture masking these filters are derived purely from your baked maps compare the baked maps from before and after your model change - if there are notable differences then you have your culprit
Hi everyone! I would need your help with some issues in SD. Or is it normal? You can see in the picture, What I think is an issue, maybe it isn't. Could you give your opinion, and if not normal, do you have an idea how to fix it? Thank you!
Well done on studying, just wanted to say whenever you are completed with this way of doing things i found doing things like this helps much more (for me) & felt like adding it in as a possible option down the road to give a shot for you to decide which is best course of action when creating similar designs.Though i took…
Hey everyone! I'm thrilled to finally share this project with you all: Gohan getting chased by a dinosaur, directly inspired by a memorable scene from the anime. As I share this, I can't help but feel saddened by the recent passing of Akira Toriyama, the creative genius behind Dragon Ball. His vision has inspired…
Hello Where would you suggest posting a job for a Lecturer in 3D Modelling other than Polycounts job board which is obviously the best place in the world, any suggestions would be very much appreciated. Best, Neil
Hey Torba! Thanks a lot for reaching out, I’m always interested to hear about new ideas for the plugin and I’ll absolutely investigate if there is something that can be done about the features you asked for! The biggest issue I see is that there is no feature of ZBrush (I know of) that I could make use of to…
its not possible to explain exactly what to do step by step but I can say with confidence that what you've described here should be possible to accomplish with typical means. That would be: - basic skin weighting techniques - all deformations driven by joints This will work no problem in unity without special measures.…