Ooh Goody! I'm just warming up with this for now. I'll work on focusing on the throne more. Software: 3D Max Unreal4 Photoshop Maybe: Designer/Painter Zbrush
It seems sily to have the roof completely uniquely unwrapped, what type of game is this for? I would just have 1/3rd or 1/4th of the roof unwrapped and just tile it.
So... I am in too. I am going to try something like pirate gallion stuff. Throne made of shipwrecks of destroyed ships, alligator trophy ect. Software: 3ds Max Zbrush xNormal Photoshop unreal e4 maybe Substance software... will se
I don't really have the texture space for vines. I'll be adding a roofing trim over the tops and where the roofing meets the building and overlaying some grime/gradient though.
found out the problems =) UPDATE~ ^I also fix my roof its not as messy anymore \o/ ... will post screenshot tomorrow for the roof after I add the alphas edges
Yeah that's the one. So for one ID in Max I'd have the house (excluding the roof) textured and in another ID I'd have a tiling texture for the roof? And apply these in UDK right?