I think the the way concept version is sticking out bottom lip does a lot to sell her personality. What you've got going at the moment is working quite well, but if you want to really replicate the concept, the shapes of the nose and brow are a little different and cheek bones look like they could be a little higher and…
Thanks for the feedback tharle. In regards to the bolts I am not trying to 100% replicate what Phillip has already made, just using that as reference and studying the work flow. The bolts on my wall panel may be large, but the main point of this exercise was texturing. I modeled out the HP and baked it in about 3 minutes.…
Double post but... Does anyone know a solid way to either crank up the normals in udk / more so try and replicate how marmoset handles its normals / spec, because right now my scene has absolutely no information from the normal maps kicking in, and I know it has to do with the lighting... but there has got to be a trick to…
looking at it now i think i'm going to remove the lens flare altogether, and have the sun behind heavy cloud cover (see if i can replicate the overcast sun in the film by using a fog half density volume high up in the sky). This way i could increase the visibility of the main scene area without creating too much of a harsh…
Have you tried adjusting the Subdivision options? Its the small white box next to "add new subdivision level". In an attempt to replicate your problem I projected a texture onto a plane at level one then Subdivided to level 5 (using the settings in the picture) and the mesh painted just fine at level 5. Some pictures of…
Right, I think I get what you're saying. An issue with using fog is that it pretty much reduces to zero at the point of the camera, and the Fog Thickness just controls that falloff. There doesn't seem to be a way to eradicate that zero-fog zone right around the camera. Perhaps a Post Process with a little desaturation and…
Hi, I've been following some of the development on this for a short while and it seems very exciting! Even if it was just for texture transport alone however being able to replicate BxDF's and more seems lucrative. Any source on the Maya 2019 part? I didn't see it in the presentation you linked to, it seems to be shown…
And here we go again! Another month, another project. This time, I'm going to be "replicating" a Mossberg 500 shotgun. There may be one or two twists depending on what I like the look of. Here's the first progress shots, as well as the reference: I'm digging how the blockout is coming along so far. I should have the…
Nothing to see here, folks. Move along. No wait, you don't have to keep moving. Worked on the colour grading today. Looking Really heavenly and fall-like. Now looking back on this, I kind of strayed from the concept quite a bit. It turned out well, but I feel as though with my next project I need to put more effort into…
Sorry for bumping such an old thread, But just wanted to say that these tutorials from Eat3D are fantastic. I've done pretty much all of them and now my character effectively has a fully working face rig, able to replicate phonemes (sp?) and all. It's for a uni project and i can nearly taste the HD already :P I highly…