[ QUOTE ] It is a bit like using 3D Studio to draw a 2D picture, but what else are you gonna do? Open up notepad and type numbers in a list? [/ QUOTE ] I actually made a bitmap by typing numbers into an ascii file once. It's not that hard but I had to do a bit of coding in postscript to get it into the proper array. But I…
In the manual for xNoraml it says that value for rays per sample can be increased up to 5000, and 1000 is a film quality AO map, and that the time it takes to calculate the AO map linearly increases with the number of rays per sample... So I'd assume that you could see noticeable quality difference on AO map with low and…
My understanding is that the DS averages a number of points together to figure out where you are touching, because there is never a 'perfect' touch where only one point is activated. To get pressure sensitivity, you can base it on the number of points activated or the distance of the points from each other. This averaging…
Hey Gir not X-Normal advice but to get around the Z-Brush explosion try this.... Export the lowest sub div to .obj Open that in max / any 3d application. DO NOT convert to poly, modify or adjust any vertex positions. The whole explosion is sometimes down to vertex numbers being incorrect Unwrap in Max Export to Z-Brush, in…
Hey there everyone, I'm hoping to get some help here cause I really need some to help with learning 3DS MaxScript. I recently started working with it to do model importing scripts from games, and may eventually move on to create exporters under the same bases, but that's for another time. For the time being, I need help…
XnView ought to be able to display most DDS files. It’s a container format though, so it could contain all kinds of compressed or uncompressed, high/low bit depths, and various numbers of channels. So it’s kind of hard to support all those.
Of course everthing can be made cheaper if it is produces in higher numbers.. But at the beginning there has to be a big enough demand so that the market about this can start at all.. at as you said: there aren't cheap yet.. so you are pretty much answering your own question. And i said lower perfomance GPU|s will just do…
Hello everyone, Today I am posting to try to solve a question that I have been carrying with me for a long time, and truth be told, I would like to be able to resolve it in order to create my environments with more confidence and security, or at least shed some light on the matter. The question is related to finding the…
Being brutally honest? Your fundamentals (such as anatomy and lighting) are either novice level or non-existent and there's nothing about your work that feels concept art besides having a turnaround in it. Its not a surprise why you haven't gotten anything back as most employers are used to hiring guys with top notch…
Hi again all! It's been a bit more than year since the first batch was distributed, and to date this is still one of the most satisfying art experience I had ! It really is an awesome feeling hearing that people are enjoying the statue, seeing pictures of her on fellow artists desks, and even using it myself :) I am…