Artists are a bit fickle when it comes to posts like this. A way to bridge the gap you need to show certain things. Screenshots: Why is this important? One it gives us a clear view of what you are trying to achieve or have already achieved. Second it shows us that you have working code done and that you have coders team…
Looks much better IMO ;) Hoggarth is a good reference. Some other simular details you could have a look at. Note that this is just my personal oppinion, I might very well be wrong; * Muscles/bones of the face/head. The eyes are a little bit to centered maybe, the widest part of the scull is above the tempels, the top of…
- The quickest way to make sure normals are pointing the right way is to turn "Face Orientation" on in the Geometry > Show Overlays menu of the viewport in Blender. It'll highlight anything flipped in red. I'm under the impression the original tires have flipped normals, so when you flip the mirrored tires to match them…
Just wanted to write down my thoughts and what I’ve learn so far I don’t really feel like there’s many good tutorials on how to capture a likeness probably cause the main talent it requires is observation. At this stage I’m really trying to come up with a step by step process that doesn’t have me aimlessly sculpting, I…
@faf: great sculpting style man! definitely has this wow feeling @dfacto: +1 to tacits post, nice shapes going on, and interesting "rubber" armor thingie on top @masksalesman: nice one, really like the color layout, working quite nice. is the belly button projected on from foto? it doesn't seem to interact well with the…
I just finished the game. As a side note, I have played all the other incarnations of FEAR as well. I thought the original was great and in my opinion is still the best by far for thrills. Here are my thoughts: 1 Awesome enviro work, but levels have lots of repetition - still fun though. Somebody went nuts with the…