God knows how you'd play something like mario with that... I guess you simply need to tilt the remote 90 degrees? That turns it into a rather classic Nes controller, wich makes sense since one is supposed to be able to play old classic N games on the machine, right?
Hi I m researching multi threading in max Got the following python script but multithreading is slower than creating the objects the default way. I know there is a overhead but atm I'm trying to understand the benefit in max off multithreading. It still seems to create them 1 by 1 instead of multiple at the same time.…
lookin good man nice n true to the concept, id keep working on the feet a bit something seems unfinished about the outer part of the boot. i think the indented details may be too thin on yours compared to the concept. looks good tho very nice modelling! -Woog
@A-N-P ah too bad ce3 cant do that. will ce3 allow for custom hlsl code for shaders? or is it mostly hardcoded by crytek and you got access to just the parameters they exposed? not too familiar with ce3, but know this is possible with udk, unity, and source if you put a little extra work into it.
Ive also been a MW whore since the first installment - I really hope that some of Mercs (the best one so far IMO) makes it into this one. Id love to be able to snatch clan tech and load it on stolen IS mechs ;) I pleasured myself to this video last night -N!
Very nice Mabden - I like the glossy/roughness on the surfaces. Today I have been playing with the textures n messing around with my assets - Trying to add a bit of wear & grunge to make it look less clinical. Tomorrow I'll start the books if I get time I reckon
I don't think that will work even if you do flatten the surface around the knob. The problem looks to be that you have some n-gons in those areas. (faces wutg more than four sides) You need to go through and triangulate those faces to prevent long thin polygons.
your colors are pretty good, I would try to get a better understanding of 3d space and value. make sure you define your planes and understand your shapes. I would recommend doing black n white studies, only focusing on form and value for a while. good luck!
i dont think that would really make a difference, that just allows for more detail, so you'll have the small cracks n things really showing which i dont think is the case here. do you think you can give us the normal map to take a look at?
and just now i made quick-n-dirty spec, ao and normals from my texture. watching this video, http://www.digitaltutors.com/11/training.php?vid=9384&autoplay=1 do i need to have all the objects and nodes set up in hypershade to properly apply normals, etc?