That direction still needs to be averaged by the previous neighbor's edge direction to define curve? not jes "normal" direction alone ( not just straight? ). Store that curve position for offset like u described, so new correct normal direction is stored. rape dis here script: cly_gestureSmoothing.mel ( sorry mel.. but the…
Phil Hendrie* does a wickedly accurate Art Bell imitation. I don't know if art bell died, as much as he got a death threat a couple of years ago, and left the air for a while, then came back briefly to hand the radio show off to the new guy. Scott *Phil Hendrie, Los Angeles based radio Talk show consisting of "faked" radio…
Arsh practising thread necromancy!! I tried to fix the code, since it looks like the forums had butchered a huge amount of the notation (removed all \ characters and converted & to &), so I basically rebuilt parts of it, but the forums are swallowing all the variables starting with $, so I can't ever get it to display…
You could beg some of the resident scripters to make something up for you perhaps? I know we had a couple brilliant mel scripters at the last place I worked cook up something like that. It gave you a plane contrained to your camera, which you could aim where you wanted and texture the way you wanted, then 'shoot' it down…
I saw Apocalypto last night and I have to say it blew me away, easily one of the best movies of the year! After the movie finished my heart was still pounding, despite Mel Gibsons infamous tirade which Im sure will hurt the film hes really knocked this one out the park for sure. I would love to see a developer tackle…
simple, just set enable to alpha on the blending, this will grant us to have each material to each input. I dont want to have simple vertex texture blending, but vertex material blending too. And by alpha i think Maya can achieve that, it depends if it has to be by plugin or creating a new material node. I´m not sure if…
THIS CONTEST HAS ENDED. Winners will be announced July 12, 2010 with the Polycount Pack being released for Team Fortress 2 thereafter. To coincide with the launch of the new Polycount site, Polycount is teaming up with Valve Software to bring you the Team Fortress 2 Polycount Pack. Yes! That's right, an exclusive Polycount…
I'm developing a tool regarding shaders in Maya and I'm learning pymel to do it (until now i rely in maya.cmds and mel). I like pymel a lot but i'm having trouble to understand the hierarchy of nodes like color. i know that you can set a color in a shader like this: selObj = pm.ls(sl=1)
blinnDark = pm.shadingNode('blinn',…
My company has an open req for a tech artist but I don't think the title is right and they are going to miss out on attracting the right candidates. What they want is (IMO) a tools and pipeline engineer since the job responsibility is the intersection of Unity & Maya (a C# & Mel/python guru) I'm asking what do you all…
Hi, I'm having some trouble trying to figure out how i could achieve the following in python or mel (i'm not coder.) What i want is when with the mouse i click somewhere on a mesh it select the nearest vertex and then create a locator. Also i want before releasing the mouse Bouton to be able to drag this locator with the…