Your stuff looks pretty good to me and you can tell you've got better from your old stuff I would say maybe work a little on your material definition some of your metals look a bit soft a bit plastic and with the hammer your edge wear is a bit even like you've just put a curvature map as a mask with a white colour under.…
looks great only thing at that stands out to me is some of the metal looks a bit muddy. which can work in small parts like where it has been welded but straight edges not so much. I think I would have done most of the metal plate hard edged in Maya/3DS Max then added some details (welding, stratches, brushed/ bent/…
Thanks dude! I think I should add some sort of fasteners to it, so maybe have some little plates extend off the window guard pieces... because right now it's almost like the guard is just hammered in there. I guess that would also add some nice small details to that area for additional eye candy! Does anybody have any…
Really master their style. You can use their quality level to measure your own work. If you don't think your piece would ship from them, keep hammering away at it until it reaches that level. (The trick is being honest with yourself.) Also, don't pigeonhole yourself into this goal. A lot of people idolize Blizzard and I'm…
Wow that's hard spot to be in. In the future I suggest having the "how-to" hammered out before saying yes... Live and learn. Hopefully you'll do both eh? ha! Now that you're screwed lets get some specifics. - Game ready assets or rendering? - Final assets or will clay renders work? - What are the objects? Have any concepts…
haha xD I'm not high sorry, you did give me a nice answer though. Thanks I'm just thinking what exactly digital sculpting is. Because sculpting is not only about pushing and pulling clay, (real) sculpting is also slamming into a huge rock with a hammer in an artistic way ;) . So I think "sculpting" in zbrush is actually…
It's been a while since I posted here, I've been hammering animation and this post is to hopefully get critique on my heavy run cycle. https://youtu.be/DoEKED0cxPw Any critique is appreciated, I applied what little knowledge I have of arcs onto it, I had trouble seeing the motion trails of the pelvis and spine/torso due to…
I was kind of workshopping the idea with some guys in a polycount chat, decided on having him fly on a gust of steam discount tickets. -66% etc fluttering around like leaves in the breeze. He'd just hold the ban hammer upward like Thor. Happy to hear any more ideas though haha, Docm's manhack is pretty sick as well.…
7.62mm is a hilariously broken, nearly unplayable russian game which is otherwise a realtime with pause xcom. really cool, but dont spend more than like 5-10 dollars on it. Anyone here who loved xcom but hasnt played Silent Storm and its expansion Sentinels (and maybe it's somewhat broken rpg cousin hammer & sickle) is…
Follow this Your First Map tutorial - you will need to use Hammer. Once you have that base, put a prop_dynamic_override in your level, and set it to use your model. Edit the prop's properties (select it and press alt+enter) and set "Default Animation" to the name of the animation you want. You might have to make your room…