Thanks a lot for your coments guys! Especially Hazardous, I'm a very big fan of your work :-) Minos, We used to work a pretty solid group of 6 or 7 texture artist team (even 8 in full production times) and we looked much about the work of others , so at the end is all very cohesive . We learned from each other and this…
Rated A for AWESOME :D Hi all i'm from Italy it's 2 long years me and a friend are up to make a game and allways stoped the work cuz : -Blender to UDK = S****T (but I dont have 5000$ for 3DsMAX) , Gimp to texture = OMG (PS costs 2 much for me ) , and UDK to materials and stuff = NO GOOD TUTORIAL (only things usefull to…
@WadeWT Thanks! Yeah, it's been enjoyable to really dig in and try to do things right. Project management is a side-interest of mine and at scale it's easily a few people's full time jobs. One thing I didn't touch on but should have is backups. My project folder at this point is over 14gb large and it would be terrible to…
Few pointers; - Block out fast (don't get hung up on details early on, ramps are acceptable for stairs, big boxes for the buildings and so on). - Once you've blocked out, throw it in engine and run around it. Check scale and tweak accordingly. - Light the environment regularly, keep tweaking and changing. It's important to…
I know all of that, hehe ;) As I said in my other "Yet another newcomer" thread, I'm with max since 1 year now and I think I know most of the tools necessary. I should realy have a basic understanding how to create a model, forming a base mesh was obvious but I hoped the traceing method would be faster. If youre intrested…
What other artists said is true and this is my little game experience I'm getting in these days. I'm using Blender since 2.49 and I only can say that they improving it more than other 3d applications. I'm working to a game project, waiting to go on with vfx career, and Blender does its job perfectly for our indie project,…
/*Created by Alistair Braz (Haiddasalami)Version 1.01Installation:1. Download the .mel file.2. Place it in your My Documents/maya/scripts folder.3. Re-start Maya and type fbxExporter; in the MEL command line to launch the tool.4. Make shelf button or add to marking menu's for profit.TO DO:- Implement ASE batch export-…
Ok, I have some feedback for your site. Not your art your site. I think everyone hates flash sites don't know really why but most people don't like them. But if you can AX the flash. What type of artist are you? I see you do 3d but are you a generalist, a character, or environment artist? Put that on your site. Why do you…
Maybe I'm missing some obvious step that you'll see if I list my actions. - File -> Reset - File -> Import, choose an FBX file with existing UVs and normals (validated them as properly imported with Game vertex tool and UV view in Modo) - Drag the Mesh entity (thing with a cube icon) out of Items "folder" Modo creates for…
Yup! A few people have asked for the ability to paste images onto their boards, which is actually really easy, in fact it's used by drag and drop. The trick comes in when saving a board with pasted images because there's no actual image file to refer to, it's just bitmap data that lives on your system's clipboard. I'd also…