This be the place i dump arts. Crits are always welcome. Started working in hand painted corrupted sword - because swords are cool. Quick sketch that i used to model. I basically just slap it on a plane, cut geo, extrude and all that stuff. Base for texturing is ready. The mesh is sitting at 1k tris at the moment. I'll…
Make a vertical reflected gradient in Photoshop and convert that over to nDo: Something like that should work, but rotated 90 degrees of course. I'd make it 50% gray where it's black and leave it at white in the center, unless you want it to look recessed instead of extruded.
The result looks nice. To make working with people and terrain a lot easier, pad the base of every mesh that intersects terrain by extruding it down. Here's a super quick visualization. http://chrisholden.net/truckpad.jpg Very easy to flip and reuse the already existing UV space.
I think the elbow on his arms should be extruded a bit, it looks a bit too curvy at the moment. Also I think the arms are too muscular. Since they don't use the arms too much I don't think they would be as beefy as the rest of the body.
In Maya 2010 you can do what your asking, but only partly. Double click the move/rotate/scale tool and check the preserve uvs box. That should help, but it won't do much if any good for extrudes and major vert/edge alignment.
Box modeling an ear on the last head ^. I used the extrude, collapse and delete edges method, then brushed it a little in ZBrush. I don't model this way usually but I wanted to try a technique I saw in Taron's Head modeling DVD. Maya & ZBrush
in poly modifier when doing operations like extruding and other stuff as soon as you hit right click you get your last transform tool back like move,rotate or scale- maybe it gets somewhat close to your 'g'- key.
These were lines that were extruded. The reverse side has no fce polygon. I think ive covered this already but posting image just to bee 100 percent sure i cant weld them. Left top object needs to be welded to the right object.
Not sure if its adding something to your original will, but you could fake width by dupplicating your mesh (or extrude it) to have 2 overlapped yet offseted and separate mesh, and of course 2-face textured. Like they did for furs in Shadow of Collosus :…
Really nice work. I love your research and explanations for the three variants. Only thing which bothers me a little bit are the wings of the polish version, maybe make them a little bigger and attach them lower at the torso (maybe extruding from the backpack thingy), because currently they are looking like antennas.