The idea is to have your neutral pose with joints midway of their target range of motion to make all the distortions as inoffensive as possible. Practically speaking there is an argument for a bias towards what will be most usually seen, out of the total range of motion. We could excuse a less good looking arms-right-up…
This made me laugh, however it's not true for me unfortunately. I grew up in Manitoba and Alberta (mostly Manitoba though) and people in these areas are extremely PC. Even to the degree where a PC bias slips into the public school system. For me personally, which party is in power isn't a big deal, as long as they make…
http://www.greveson.co.uk/biped_twist.zip Hopefully this should explain it better. If you look in the Skin modifier and select the bones you will see how I have weighted it (note which verts are weighted to the twist bones, and which are weighted to the "regular" bones). Also try playing around with the Biped's Twist Bias…
*Whine whine* "Oh game development cost more.. This is the logical solution. But then we will outsource as well for the cheapest development also. Nevermind questioning the need to do both." Two sides my ass, its about making bigger stock worth. Period. Boycotting does work as history has shown. If I didn't know better,…
I have searched but can't seem to find anything useful. I want to know if there is a way to add edge loops in max with a bias to the outer edge of a polygon rather than the center. For example, say you have an edge ring that varies in width. You can use the dialog to add two holding edges, but since it bases the location…
A few things, I don't think it's smart to assume AMDs DXR performance is going to be better or worse than Nvidia's offerings. It's probably a good idea to wait for 3rd party benchmarks on rasterizing and raytracing performance. We're starting to see games and software take more and more advantage of raytracing, UE4 for…
Dave : nope it's not a tileable. I did a simple sculpt, baked it on the lowpoly ( no need to retopo ) and put a photo texture. Using tileables wouldn't permit to have specific details like dirt on the bottom, or maybe with masks and stuff in the shader. Luxap : yeah I know the third one is more like a trunk than a chest,…
This one: http://www.keinebilder.de/download/schrade-lowpoly_curvature-highpassed-8px.jpg was made with these xnormal settings: rays: 128 spread angle: 162 bias: 0.0001 algorithm: average distribution: cosine search distance: 0,05 tone mapping: monochrome smoothing: yes background color: black Except for search distance…
@Xoliul I figured out a solution to my alpha sorting problem, it was application based and in Maya I couldn't think how to change the draw order (or more specifically the sort priority). But I found that you can change the Depth Bias in the technique. Using: DephBias = 0.0f; This needs Z testing and Z writing enabled to…
Like others said, I would put your art front and center on your homepage. My initial reaction on opening your site was "oh, he hasn't really done anything" when clearly that isn't the case. However, that first impression leaves a bias even if the visitor does click through to your other pages. Also, with the exception of…