Cool start, the thing I noticed when I tried to replicate the iron horde feel is there's lots of size variation in the spikes. They use a lot of gradients as well in their base colors I think. I'll follow this one :D
Good points in this thread, back in my clay sculpting days my instructor told us to pick a favorite sculpt and replicate it in 24 hours. Did it teach us creativity? Hell no, but it sure made us good with the tools :)
The beginning is boring, maybe add some camera movement of looking at the target, sort of like a focus cam in videogames (as thats what this animation feels like, a replication of a videogame). Otherwise it is looking pretty good, excited to see it progress.
I second that Even a step by step method for Maya would be great. I think the same was achieved in the original thread for just about every other 3d app. I spent a couple days trying to replicate it, but to no avail
Nobody else has thought to say it, so I will. Why don't you look out of your windows? There's a huge environment out there to replicate. Am I serious or am I being facetious? Who knows? :poly111:
The image you showed looked like the hair has volume rather than being strips, so you could replicate that with a custom brush in zbrush. linky : [ame] https://www.youtube.com/watch?v=-_BFWjqNV-s[/ame]
Then make something that isn't based in reality or trying to replicate it. Follow people that do fanciful and epic concepting and 3d. Search for surrealist 3d artists(they exist). Look into machine generation and various algorithmic designs. If you don't like something don't consume or make it.
Head scan clean up I was tasked with replicating a digital version of my partners head from a scan. Learnt a lot on this project and big thanks to Liam Grice for helping with the renders/crit. I'll link his Artstation bellow: https://www.artstation.com/liamgrice
i would need xp64 to replicate that error what i can tell is that its using .net framework 3.5 and , if i didnt do anything wrong runs on both 32 and 64 bit (MSIL) but its only tested on win7 so far
You'll progress faster sculpting from reference. Just try to replicate what you see and don't sweat the anatomy too much. Trying to generate a head that looks like ... well, nothing ... is a hard mark to hit. When will you know it looks "right"?