well I decided to keep this model at a 256 texture, and I decied to make his accessory's on a seporate map that will probably be at a 128(debating that still) I just finished modeling the chunks last night and uv unwrapping it, The reason for the tie and the coat having geo is because I would like it to have some depth to…
@Snowinchina - Beautiful setup. Although I think your desk legs may benefit from these :D The 1.5" would fit pretty well. [ame="https://www.amazon.com/gp/product/B00KMAC2AE/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1"]Smart Surface 8850 Heavy Duty Self Adhesive Furniture Felt Pads 3/4-Inch, 1-Inch & 1-1/2-Inch Round…
On the 1st wireframe, you can get rid of the loops on the left and right, and use face weighted normal/edit the vertex normal to achieve the look you are going for. With tileables, there isn't really any other option to do what you are looking to do without adding geometry. I use maya, and a tool called migNormals tools to…
ok.... i was searching for box office sales. wanted to see how the movie was doing, and i found this article... it made me laugh. http://blogs.tampabay.com/juice/2009/11/james-camerons-avatar-cost-500-million-to-make.html my favourite line from it.... "All for a movie that frankly doesn't have half the buzz of New Moon or…
I've used ati cards for a long time (since the rage 128 i believe) and never ever had a problem with them, it may depend on the board manufacturer. I have been getting the sapphire boards for my ATI cards and they have been great. I feel kind of lucky because I've owned many many cards both nVidia and ATI and I've never…
it does seem like a high rez texture for something that would appear very small in-game. Really you should be aiming to match the texture to the largest you will see the object. So if the object is only ever going to occupy 128 pixels high on screen, you texture can be around this size. If it's going to be a handheld…
Look into BCIT. I was somewhat satisfied with what I got there, and it's a hell of a lot shorter and cheaper than the rest (~$14k and one year). Ask anyone about their school (if they went to one) and they'll start bitching about how much it sucked. You get out what you put in, and you need to give up everything for the…
Looking very nice. Have to agree with Gauss though, it does seem a bit over-glossed. Tumerboy: Why does he need to lower the poly count? 14k isn't that much these days at all. The project gotham games push over 100k per car. The textures need to be lowered in rez though, 2x1024 would be alot more reasonable. 2048 maps are…