I actually really like the second one, whereas most fans don't. I liked how they went a totally different direction and put it in a new setting. The whole film has a mood to it too, moreso than the first one I think. It's dark and dirty and it just feels like it's 120 degrees in every scene. Good stuff.
Does your GTX 460 have the open gl issues on 3dsmax or maya? I was looking at a PNY VCQ600-PB Quadro 600 1GB 128-bit DDR3 PCI Express 2.0 x16 Low Profile Workstation Video Card is $169 on newegg, does anyone else like these cards? http://www.newegg.com/Product/Product.aspx?Item=N82E16814133354
I'm the only Swedish guy in Quixel that doesn't live in Sweden, so I'm about five hours behind you in Eastern Standard Time. The only times I have available to screen-share would be tonight at 8:30p my time, which would be roughly 12a to 1a your time - weekends are significantly easier to work around.
cpu: i3 2100 ($125) mobo: ASrock 1155 H67M ($85) ram: 4gb (2x2) ddr3 1333 ripjaw ($45) gpu: nvidia gts 450 1gb ($100) total=$355 For the power supply just browse through neweggs selection that still fits into your budget afterwords and see what has a lot of good reviews.
Max viewport grabs. Couple of updates, full bake down to low poly. Sitting at around 5k poly's 12k tri's Xoliul shader is throwing up a couple of alpha issues, but apparently its because max messed everything up. It's nice to have the base down anyway, just have to concentrate on texture now. Edit: Some wire's
I'm not sure how much geo you have there, but less is more! May I suggest starting with a 128 Dynamesh or something pretty low res. Less geo will force you to focus on the large shapes and plane changes in the face (or whatever your modeling). At this stage you don't want to get caught up in all the details. Keep going:)
Just trying something out, since this is a scetchbook - i post things that arent't finished (bugged and shit) ofcourse! There's no hiding from ecapes and failures! :) Spent absolutely no time on the texture, it's just an overlay from cgtextures. The cracks and normal maps are the things I've focused on. And yeah, the…
Not sure if its any help, but here are a bunch of tutorials I've made (Not trying to shamelessly self plug, these are actually kind of old...): http://www.3dtotal.com/index_tutorial_detailed.php?id=1276#.TyW-LFz2Yg0 http://www.3dtotal.com/index_tutorial_detailed.php?id=397#.TyW-Dlz2Yg0…
mm 14 k is shit mate. i would seriously not take that salary. Im got offered 12k back in 2002 at Blitz Games I would look elsewhere if I was yu. you are what you earn and if you take that salary ,you are selling yourself short. ask them for 18 and see what they say seriously.
[ QUOTE ] texture challenges: themed 5 pack 128x128 single theme floor / wall textures that could be released as a PC texture pack [/ QUOTE ] I LOVE THAT IDEA GO GO GO GO GO. Seriously that would be pimpin. I'd be in for at least one, but probably a 256 would be a better idea, what would you use the 128's for?