In addition to what has already been said, it's simply supply and demand. There are only so many jobs and they go to the higher skilled people. Students are getting churned out faster than jobs are getting produced. A friend sent me this and even tho it's VFX related it's still applicable to games. It's a kinda depressing…
Hi I'm now mainly looking for someone to help me with the PBR pipeline, other skills could be a plus. My time zone is UTC-05:00, I would like someone available on a regular base or who could send me video recording of request. If you are interested, send me an email at evanp886@gmail.com, please dont send a private message…
Crytek seemed like a bad choice for developments that weren't targeting the latest supercomputers. They were several years behind for consoles at which point they lost out on a significant part of the market to Unreal, and completely missed out on indies and mobile targeted by Unity. Also their engine is now pretty much…
Hahaha yea, mine isn't water cooled but it weighs 41lbs just by itself (Cool Master Cosmos) probably pushing 50-52 with everything inside. They could push it down a flight of stairs and it would do more damage to the building than to the system, which is what I worry about. Steal it? FINE... but don't make me patch holes…
Well this was fun while it lasted. Didn't even say anything and got banned - drakino set mode: +b *!~bigpet@dslb-088-076-065-188.pools.arcor-ip.net - You are kicked by drakino (Reason: 20:02 <> this is an admin only channel, please join #model_design)- Cannot join channel (+b) - you are banned (#polycount) edit: nvm, I…
One small crit. This area over here: doesn't resemble like the one from the real knife. Also as for the UVs I remember watching this video two years ago. You can do something like this: [ame] https://www.youtube.com/watch?v=2fJC8rdNQCs[/ame] (Skip to 7:52) Also I think you should make those holes in the screws just a bit…
https://www.dropbox.com/s/p8v030ekbbu80tr/Screenshot%202014-05-12%2023.49.20.jpg ignore the stuff going off to the top and naming of things. best way i've found to make things move repeatedly the same way with blueprint is to lerp between things based on a timeline. if things are unclear i can clarify, but maybe this will…
Her jawbone, cheek bone, and neck areas look like they need some love. They are a little masculine or have a little too much chub compared to the rest of her; she's entering saggy jowel territory. She also looks like she has quite an overbite, I'm not sure if that's intentional or not. Just my .02! Her tummy is super cute.…
Today found out this: http://magazine.artstation.com/2017/02/challenge-coming/ Planing to participate in one part at least. Goal is not to win goal is to put myself ut there so that people can notice me more. Ogre project will go on pause when that event starts but will continue afterwards. Currently working on ogre nose…