I've finally added the cape and drapes, as well as tweaking certain part of the diffuse and spec map. But I'm not fully sold on the gold so I may redo that.
Current progress: Pretty much just making the low poly assets and doing texture bakes, only normal and diffuse right now, but slowly it's coming together!
Thanks FlyBYKnight. This is a monk for our rts-game "The Plague Crusade". It's a 10 week project. Gonna start on the diffuse map soon. 3.600 tris and 1024 maps.
Why would you want to paint on the lowpoly mesh in Zbrush? Even if you add subdivs- why? Why not painting the highpoly and baking the diffuse in Xnormal to the lowpoly?
No just using diffuse and lightmaps. The textures sometimes look kinda funky to work with the strong colors in the lightmap so it's alot of tweaking textures together with tweaking lights.
Hmmm, i thought i changed the y/z axis in the export settings in maya. And then checked in udk with a grey diffuse. Will check again though. Thanks for the thoughts.