Honestly, just google it and watch some videos. Lots of tutorials out there covering polypainting. Also, the zbrush tutorials on Pixologic's site are pretty great and definitely worth watching. http://pixologic.com/zclassroom/homeroom/lesson/painting-techniques/
I also would remove that brick wall. It looks to much like that tutorial from PHILIPK.NET but bad. Having tutorial stuff on your portfolio is a definitely a nono Just take one piece and make it perfect. hope that helps
Mike670, here is another helpful texturing article (all on theory and practical application, not a step by step tutorial or anything) http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/texturing_and_lighting/brief_consideration_about_materials/brief_consideration_about_materials_01.php
Goddamn... those animations! Buddy, do you have any good resource you could share for rigging mechanical models? Tutorials, articles etc. I'd pay for a good tutorial going in depth about rigging these things...
http://www.exforsys.com/tutorials/nlp.html http://www.exforsys.com/tutorials/nlp/nlp-mirroring-and-matching-techniques.html I'm usually nervous when it comes to interviews, but the mirroring technique seems to have worked really well in my last one.
You might want to take a look at this tutorial. It is just about exactly what you want to archive. http://cg.tutsplus.com/tutorials/autodesk-3ds-max/how-to-create-a-video-game-dumpster-the-complete-current-gen-workflow/
or use vertex color channel blending to blend 2 different tiling textures, its called vertex blending here is a tutorial on how to apply it in max: http://www.bakdesign.net/tm/tutorial/3dsmax_tutorial.html most engines these days support it
This is a pic of a short tutorial that was posted here on poly a long while back on how to quickly do these. All credit goes to the owner of the tutorial, though, i forgot their name. The white text on the right is just my own notes
Hello! I've had some free time on my hands lately, so I've decided to follow a few tutorials by J. Hill and get more familiar with skin texturing in Substance Painter, hair and fur in Xgen, and rendering in Maya Arnold. https://www.artstation.com/jhill I've decided to create 3D versions of these amazing concept artworks by…
I doubt any tutorials are going to teach much of anything beyond your current skills. I'd think that if you just kept working on portfolio pieces like that diorama - scoped such that you can finish them in reasonable time without making your life miserable - that would be a better use of time. I mean, always good to…