An exercise in project follow through, poly flow, ...well, everything. Shooting for low phone specs. 500 tri max 4 characters. possibly all 8 bit textures w/ alpha if needed. Meshes are close to final, textures/uvs need some work. Tank. 340 tris (x2 with bile), 256 tex. Jockey witch bile
What? Those two things are not comparable. Some terminology to make things clearer: * UV Channel / UV Set / UV Map == Stored UV layout. A single one is often split into multiple for UDIM purposes. * UDIM == A standardized way of laying out UVs as 'tiles', which programs can treat as a series of unique UV sets. * Texture…
@Jerc Fuck yes! You made my day. Allegorithmic are doing so many awesome things as a company, I love it. @Sonicblue, heh manjaro w/xfce is what I'm testing at the moment (have it installed on my laptop and a VM on my pc). Seems to be a good blend of simplicity and performance.
I think its starting in about 4hours...ish. But we'll see eh. Yeah, apparently that B&W image is meant to be a Dom War trailer but its only working for a few people. I cant view it in any browser. I hope the addition of a trailer wasn't the reason for one of the delays.
Am playing on the EU server Scepter of Ragnos with a couple of friends. Although the PVP state is pretty rough still I do have a good time. Level 50 and valor rank 52 Scoundrel atm :) If any pc'ers are on this server aswell give me a /w. (Character name is also Kurry)
@RyusakiTry to collect heavy machines from a set of pre-created items. This is a fairly simple and convenient way to work. Here is a good example of this approach: Garth Travis C O R R I D O R - E / B R E A K D O W N
I managed to make all the changes I wanted but I still have a piece of code to correct. Currently if you select a bone in the viewport, the popup Skintools don't follow. You have to select the bone in Skintool's list to change the weight of a vertex. I'm looking since yesterday, but I feel that it's beyond my capacity with…
Hi everyone, thanks for your input. To address a couple of things: * Motion pathing has confirmed that the thigh, specifically, is moving in that undesired arc. * The thigh is using quaternion mode- I just neglected to list the W component in the post. Any possible workarounds for this? I don't really know where I'd begin.
I'm loving your hand painted textures! ; w ; But Avvi is right, I see no snow. Maybe make those cannon balls ice balls instead? They aren't reading very well as cannon balls and it might be more fun to have some hand painted ice balls! Just a suggestion though.
Just a reminder that this is still going: http://wiki.polycount.com/wiki/Game_Art_Examples Last couple of weeks - 5 new dumps: (just click the images) Magically, all games starting with a "W" If you ever find an art dump that you think needs to be added to the wiki just post here or PM me. cheers